Gamification or Gaming Techniques Applied to Pedagogy Foundations of the Cognitive Neuroscience Applied to the Education

Authors

  • Martin J. Mazzoglio y Nabar

  • Martin J. Mazzoglio y Nabar

Keywords:

Abstract

The game in addition to a ludic activity has didactic applications in different stages of the learning process of a subject The game has components and pedagogic cultural social emotional and neurocognitive significances which position it as an educational resource of excellence when designing teaching strategies The aim of this article was to describe the foundations of the gamification applied to teaching from the perspective of the cognitive neuroscience with a focus in the recent developments which provide the studies of neuroimages and neurophysiology and its utilization in the classroom environment

How to Cite

Martin J. Mazzoglio y Nabar, & Martin J. Mazzoglio y Nabar. (2018). Gamification or Gaming Techniques Applied to Pedagogy Foundations of the Cognitive Neuroscience Applied to the Education. Global Journal of Human-Social Science, 18(G2), 9–13. Retrieved from https://socialscienceresearch.org/index.php/GJHSS/article/view/2519

Gamification or Gaming Techniques Applied to Pedagogy Foundations of the Cognitive Neuroscience Applied to the Education

Published

2018-01-15