@incollection{, 6B2F351C2CB7DEBA386C7EFDBBF0D6DB , note={Type: Double Blind Peer Reviewed International Research Journal} , author={{Martin J. Mazzoglio yNabar} and {Martin J. Mazzoglio yNabar} and {Buenos Aires University}}, journal={{Global Journal of Human Social Sciences}}, journal={{GJHSS}}2249-460X0975-587X10.34257/GJHSS, address={Cambridge, United States}, publisher={Global Journals Organisation}182913 } @book{b0, , title={{El juego como estrategia didáctica}} , author={{ Bañeres }} , year={2008} , publisher={Graó} } @incollection{b1, , title={{Gamification for smarter learning: tales from the trenches}} , author={{ GBarata }} , journal={{Smart Learning Environments}} 2 10 , year={2015} } @incollection{b2, , title={{Video game play, attention, and learning: how to shape the development of attention and influence learning?}} , author={{ PCardoso-Leite } and { DBavelier }} , journal={{Curr Opin Neurol}} 27 , year={2014} } @incollection{b3, , title={{We must teach more effectively: here are four ways to get started}} , author={{ ELDolan } and { JPCollins }} , journal={{Molecular Biology of the Cell}} 26 12 , year={2015} } @book{b4, , title={{Descubrir la neurodidáctica}} , author={{ AnnaYForés } and { Ligioiz }} , year={2009} , publisher={UOC} , address={Marta} } @incollection{b5, , title={{States of curiosity modulate hippocampusdependent learning via the dopaminergic circuit}} , author={{ MJGruber } and { BDGelman } and { CRanganath }} , journal={{Neuron}} 84 2 , year={2014} } @book{b6, , title={{Visible learning for teachers. Maximizing impact on learning}} , author={{ JHattie }} , year={2012} , note={Routledge} } @book{b7, , title={{Playfulness-based design in educational games: a perspective on an evolutionary contest game}} , author={{ Hong }} , year={2009} 17 , note={Interactive Learning Environments} } @book{b8, , title={{Investigación neuroeducativa. Neurociencia, educación y cerebro: de los contextos a la práctica}} , author={{ PHoward-Jones } and { LaMadrid } and { Muralla }} , year={2011} } @incollection{b9, , title={{Gamification of learning deactivates the default mode network}} , author={{ PAHoward-Jones }} , journal={{Frontiers in Psychology}} 6 , year={2016. 1891} } @book{b10, , title={{Neuroscience and Education: a review of educational interventions and approaches informed by Neuroscience}} , author={{ PaulHoward-Jones }} , year={2014} , note={Education Endowment Foundation} } @book{b11, , title={{Peer instruction: a user's manual}} , author={{ EMazur }} , year={1997} , publisher={Pearson Education} } @incollection{b12, , title={{Farewell, Lecture?}} , author={{ EMazur }} , journal={{Science}} 323 , year={2009} } @incollection{b13, , title={{Neuroeducación: sólo se puede aprender aquello que se ama}} , author={{ FranciscoMora }} , journal={{Alianza Editorial}} , year={2013} } @incollection{b14, , title={{A wearable sensor for unobtrusive, long-term assessment of electrodermal activity}} , author={{ MZPoh } and { NCSwenson } and { RWPicard }} , journal={{IEEE Transactions on Biomedical Engineering}} 57 5 , year={2010} } @book{b15, , title={{Educating the human brain}} , author={{ MichaelIPosner } and { MaryKRothbart }} , year={2007} , publisher={American Psychological Association} } @incollection{b16, , title={{Camp Base: Què és i que no és un disseny educatiu gamificat?}} , author={{ ORipoll }} , booktitle={{Fundació Jaume Bofill}} , year={2015} } @book{b17, , title={{Gamificación: cómo motivar a tu alumnado y mejorar el clima en el aula}} , author={{ FRodríguez } and { RSantiago }} , year={2015} , publisher={Digital-Text} , address={Barcelona} } @incollection{b18, , title={{Training, maturation, and genetic influences on the development of executive attention}} , author={{ MRRueda }} , booktitle={{Proceedings of the National Academy of Sciences}} the National Academy of Sciences , year={2005} 102 } @book{b19, , title={{Aprendizaje: neurociencia y la escuela de la vida}} , author={{ ManfredSpitzer }} , year={2005} , address={Omega} }