KHANDAKER ASHIKUR RAHMAN. Effects of Violent Video/Computer Games. Global Journal of Human-Social Science, [S. l.], v. 16, n. C5, p. 33–45, 2016. Disponível em: https://socialscienceresearch.org/index.php/GJHSS/article/view/1765. Acesso em: 3 may. 2024.